Summit on Human Problem Solving and Artificial Intelligence

28th-30th November 2016 Sandbjerg, Denmark


Speakers

Jacob Sherson - Director of ScienceAtHome.org

Ralph Hertwig - Director of Max-Planck Institute for Human development, Berlin

Lars Kai Hansen - Head of Section, Cognitive Systems, Technical University of Denmark

Francois Grey - Head of Citizen Cyberscience Centre

John Murray - Program Director, Computer Science Laboratory, Stanford Research Institute, Silicon Valley

Andreas Roepstorff - Director of Interacting Minds Center, Aarhus, Denmark

Sabrina Maniscalco - Leader of Open Quantum Systems and Entanglement group, University of Turku, Finland

Vittorio Loreto - Coordinator of the KREYON project

Rajiv Basaiawmoit - Head of Innovation & Entrepreneurship, Scitech, Aarhus University

Andrew Mao - Computational social scientist at Microsoft Research NYC

Grant Miller - Special Projects & Communications Lead Zooniverse, University of Oxford

Yu-kai Chou - Founder and Chief of the Octalysis Group

Özgür Şimşek - Research Scientist, Max Planck Institute for Human Development Center for Adaptive, Behavior and Cognition, Berlin

Will Silversmith - Technical lead of Eyewire

Ed Manley - University College London and Sea Hero Quest

TO BE CONFIRMED

Zoran Popovic - Director, Center for Game Science (Foldit)

Karim Lakhani - Principal Investigator of the Crowd Innovation Lab and NASA Tournament Lab

Tommaso Calarco - Director Centre for Integrated Quantum Science and Technology, Universities of Ulm and Stuttgart and Max-Planck Institute for Solid-State Research (D)

Björn W. Schuller - Editor in Chief IEEE Transactions on Affective Computing, Imperial College London

Joanna Bryson - Associate professor and leader of Intelligent Systems research group, University of Bath, and Affiliate, Center for Information Technology Policy at Princeton University

Simon Colton - ERA Chair in Digital Games Technology at Falmouth University and Professor of Computational Creativity in the Department of Computing of Goldsmiths College, University of London

In addition

Representatives of corporate efforts (Microsoft, IBM, Google, National Instruments)

Topics of the summit

  • What can Citizen Science tell us about human problem solvers?
  • Which classes of research problems allow for intuition and heuristics based solutions and consequently enable the superiority of human problem solvers?
  • Which cognitive and behavioral processes underlie human performance?
  • Can these be exploited in new optimization algorithms?
  • Can we transform the insights of processes of human problem solving into general advances in the field of AI and in specialized optimization algorithms?

The Event

Machine learning and artificial intelligence (AI) strategies utilizing big data have recently demonstrated remarkable achievements in solving hard computational problems.

The emerging field of citizen science explores problem solving hard problems from a different angle by transforming them into online games enabling everyday citizens to play and contribute to the solution. As such, citizen science is continually probing the current fault line between artificial and human problem solving as it actively seeks out solutions to hard scientific problems.

In a unique setup, we then aim to bring together a diverse group of researchers from the natural, cognitive, and behavioral sciences to explore a number of fundamental questions that are to be found at the intersection of these fields:

Which classes of research problems allow for intuition and heuristics based solutions and consequently enable the superiority of human problem solvers?

Which cognitive and behavioral processes underlie human performance?

Can these be exploited in new optimization algorithms? Can we transform the insights of processes of human problem solving into general advances in the field of AI and in specialized optimization algorithms?

The Venue

Sandbjerg is a former estate and manor house in the southeast of Jutland, Denmark. The estate dates from 1571, but today's house was built in 1788.

The two-storey Rococo mansion completed in 1788 is a listed building. With a lesene-decorated facade and tall hipped roof, its rooms include a library, dining room and conservatory and three historic bedrooms.

The estate is now used as Aarhus University’s conference centre.

www.sandbjerg.dk


Downloads

Crystal Crop Fever

In Crystal Crop Fever you choose individual squares to see how many crystals are revealed beneath. The underlying goal of the game is to gather information about players’ complex decision-making, when being affected by the decisions of other players.

The Alice Challenge

Play the Alice challenge to find the optimal cooling sequence in a real cold atom experiment. The end goal is to have the largest possible amount of cold atoms in a trap after several cooling sequences.

Supporters

The ScienceAtHome Summit on Human Problem Solving
and Artificial Intelligence is supported by:

supporter logos

Contact

To find out more about the summit, sign up and reserve your place
contact Jacob Sherson at Aarhus University.